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Brian
K. Vaughan, Jason S. Alexander, Steve Rolston, et
al,
The Escapists (Dark Horse, 2006).
$2.99, six-issue miniseries.
By
Alex
Boney
 
If there’s a prose novel that has gotten more mileage
in the comics world than Michael Chabon’s
The
Amazing Adventures of Kavalier and Clay
(2000),
I’m not sure what it is. Maybe Philip Wylie’s
Gladiator
(1930),
which Jerry Siegel and Joe Shuster seem to have mined
extensively when creating Superman. But while
Gladiator
still
sits tucked away in relative obscurity, Chabon’s
novel brought widespread mainstream attention (from
readers of both highbrow and lowbrow fiction) to the
comics world. It also won a Pulitzer Prize along the
way. Kavalier and
Clay tells a compelling
story, but Chabon’s signature metatextual blend of
real-world historical details and fictional invention
is what makes the novel most interesting—especially
to comics insiders who recognized many of the subtle
industry references and clever homages. It’s a novel
that was tailor-made for a comic book adaptation. And
like most comic book adaptations, it could have
flopped miserably. But in collaboration with Chabon,
Dark Horse chose to go a very different route with
the source material. The company has been
sporadically publishing a “spin-off” book
called The Amazing
Adventures of the Escapist during the last few
years. But while the Escapist stories have been
somewhat hit-and-miss on the whole, the concept has
reached its high point in the recent
The
Escapists miniseries.
If ever a comic book were tailor-made for
metatextuality, it is The
Escapists. When Dark Horse
launched The Amazing
Adventures of the Escapist in 2004, the writers
and editors created a fictional framework that
purported to be real. Sam Clay and Joe Kavalier were
supposedly real-life comics creators who inhabited
the same world as Joe Simon, Jack Kirby, Jerry
Siegel, and Joe Shuster. They worked for a
real-world/fictional comics company called Radio
Comics—the publisher of the Escapist stories. All the
advertisements, write-ups, and retrospectives
surrounding the Golden Age Escapist stories were
written as through the character and his creators had
always been part of comics history. This trick isn’t
particularly new. The Blair Witch
Project (1999) staged a
similar blending of fiction and reality in its
multi-media rollout, while Marvel Comics and Wizard
pulled off an elaborate hoax when they
launched The
Sentry in 2000. But because
Chabon was in on the act, the layers of fiction and
reality gradually became more complex and refined.
This wasn’t just a hoax.
The
Escapists is the culmination
of two years of fictional framing. The book’s main
character, a Cleveland native named Max Roth,
discovers an extensive stash of Escapist memorabilia
in his basement after his father dies. As Max grows
older, he tries to revive interest in the character.
He purchases the rights to the Escapist with his
inheritance and decides to write the character’s
adventures in a new comics series. He recruits his
best friend from childhood—Denny Jones—to letter the
book, and he hires an attractive young woman named
Case Weaver to provide the art. The main ingredients
of The
Escapists are loosely
patterned on the central elements of
The
Amazing Adventures of Kavalier and
Clay, and the action of
the comic story loosely follows the action of
Chabon’s novel. But this isn’t just a modernized
adaptation. The characters are aware of at least part
of the original source material in the interior
fictional frame. Denny wears and Escapist costume at
one point, while Case dons a Luna Moth costume later
in the book. In fact, Escapist superhero sequences
(supposedly written and illustrated by Max and his
friends) are inserted occasionally into the story to
mirror or foreshadow the events the creators
experience in their real lives. Themes of loyalty,
betrayal, and friendship link both narrative strains
throughout the series.
It’s sometimes difficult to tell where the real and
faux worlds meet and diverge in The
Escapists, but this
complexity ends up being more of a reward than a
hindrance. Vaughan sets up the multiple layers on the
first page of the first issue, as Max reflects on
Cleveland in a series of establishing panels:
“Superman and I have the same hometown. This is where
two Jewish teenagers named Jerry Siegel and Joe
Shuster created the Man of Steel. This is the city
where R. Crumb helped change the face of underground
commix. This is the city that gave birth to Bendis,
Azzarello, and dozens of the political cartoonists
and strip artists who fill your newspapers. I have no
idea what makes Cleveland such a comic-book town…but
I don’t know why the hell we’re the rock-and-roll
capital of the world either, so there you go.” Max
Roth’s narrative voice is relaxed and engaging enough
to pull the reader of Vaughan’s world into the
fabricated circumstances of Max’s world and to accept
both as plausible truth. By the end of the first
issue, all that matters is what happens to these
characters. Readers familiar with Chabon’s novel will
have some idea of where all this is heading. But
seeing the events played out under a different set of
circumstances in the modern world can easily lead the
reader to forget what he thinks he knows. Dramatic
tension and urgency are still very much what drive
this book.
Vaughan’s deft handling of the narrative would not
work without an equally talented art team. Steve
Rolston (who handles the Max Roth sequences) and
Jason S. Alexander (who handles the Escapist
sequences) complement each other well throughout the
series. The artists’ individual styles are
well-suited to the parts of the story they
illustrate. Rolston, who took over art chores from
Philip Bond after issue #1, is a natural fit for the
outer narrative. His sharp inks and panel
compositions allow for the variety of gestures,
postures, and facial expressions needed to convey the
“real-world” focus of Max’s story. In contrast,
Alexander’s style captures the darker tone and sleek,
kinetic energy of modern superhero comics. Rolston
plays Vertigo to Alexander’s Marvel, and the
combination provides a full, rich palette that
effectively illustrates Vaughan’s ambitious
story.
The
Escapists is a smart book that
respects not only Chabon’s novel, but also the
history and the art of the comics medium as a whole.
The book is rewarding in the same way that the
American
Splendor film is rewarding:
It merges and navigates multiple planes of art and
fiction while telling a compelling, often moving
story about human desires, failures, and successes.
Inexplicably, The
Escapists was left off the
nomination list for this year’s Eisner awards. I have
no hesitation in insisting that the nomination
committee got this one wrong. This is probably the
best comic book limited series I’ve read this year.
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