Richard
Sala,
The Grave Robber’s Daughter (Fantagraphics,
2007). $9.95, paperback;
Delphine #1
(Fantagraphics,
2006- ). $7.95 per issue.
by
Jared
Gardner

I can only assume
Richard Sala is a marketer’s nightmare. Combining
gothic (and often ultra-violent) stories with camp
humor, teenage detectives, foul language, and a
Hanna-Barbera sense of characterization, Sala has
never exactly found his niche. And that is part of
the pleasure of reading his stories, which draw as
much from Scooby
Doo and 1940s serials as
they do from any comics influence one could name.
Indeed, the last influence is probably the clearest.
Reading Sala’s best stories, such as the blissful and
obscene Chuckling
Whatsit (1997), is like
watching a grade-Z serial directed by Orson Welles
and edited by a midwestern teenage meth addict. The
framing is gorgeous, the art direction impeccable,
but the editing is often completely mad—jumping from
setting to setting, protagonist to protagonist,
brutal mutilation to brutal mutilation. Eventually
our hopped-up editor wins, as is only right, and the
reader becomes so caught up in the completely
frenetic energy of the story that he (and I choose my
pronouns advisedly here) gets over both the
inevitable qualms at Sala’s appetites for the slow
evisceration of half-clad teenage girls and the
equally sizeable reservations regarding the plotting,
which has long since abandoned obedience to the laws
of gravity or gravitas.
The
Chuckling Whatsit is truly the best
book with which to introduce a new reader to Sala’s
unique style (dare I say “vision”?). But my own
personal favorite is his more recent adventure (also
published by Fantagraphics), Mad
Night, which features
Sala’s best heroine, the indomitable and foul-mouthed
girl-detective named Judy Drood, along with a cast of
devilish goons and goblins (many of whom are
university faculty, as is only appropriate), and of
course a hand-puppet mastermind commanding an army of
brainwashed pirate-vixens. Together these two volumes
represent the best of Sala’s work. But they also
represent the dilemma he poses when trying to figure
out how to get his work out to a broader audience.
The adult “graphic novel” audience is likely to find
his work, well, not nearly sufficiently snooty and
introspective. And the superhero crowd will most
certainly dismiss the work out of hand for its
Raw-inspired
expressionist style. But there is a fast-growing
market of comics directed at young adult
readers—especially girls—with gothic themes and
feisty heroines. Could this be the
solution?
I fear these were the questions going through
someone’s head when the decision was made to publish
Sala’s new short work, The Grave
Robber’s Daughter, in a
Scholastic-sized format, featuring some ghoulish
clowns and the titular young daughter on the cover.
And in truth, compared to other Sala work, this one
is almost “appropriate” (my son’s least favorite
word) for younger readers, once one gets past the
“fuck fuck fuck” with which Judy Drood opens this
newest adventure. But this book lacks more than
simply the topless girl pirates and sadistic
torturing of young girl flesh. It also lacks the
energy, the complexity, the and the meth-fuelled
editing that made his other works so fun to read.
Without them…well it might be a bit more PG-13, but
there is not much left worth reading. Sala himself
seems to have been less than inspired here, to judge
by the artwork, which is crude and sketchy at times
and displays little of the detail and texture of his
earlier Drood story. But it also loses all the crazy
tangential characters, reducing the plotting to a
fairly limp Twilight
Zone episode with a
completely uninspired conclusion. If this was the
attempt to market Sala to young readers, I might
recommend other titles and allow Sala to return to
writing for the pervs and ADD-Goths who have enjoyed
his peculiar work for so many years.
Fortunately, almost simultaneous with the publication
of The Grave
Robber’s Daughter, Fantagraphics
published in its Ignatz comicbook series the first
installment of Delphine,
which is a much more appropriate way to present Sala
to the world (for readers of all ages). Here we have
the absurd plot twists, the twisted town of twisted
people (and half-people), haunted forests, wig shops
that will make you never want to visit another wig
shop, and other pleasures that feel much more true to
Sala’s work. And Delphine
provides
an opportunity to see Sala working with sepia shading
and brushwork that is new and which works really
well. The story is still in its earliest development,
but already we are hooked (as are the underage
members of the household). We would much rather
follow Sala through the twisted streets of a story he
is making up as he goes along than through the most
carefully plotted traditional ghost story. Because
the pleasure of his work does not lie in traditional
places, but in the wrong turn that leads to
unimaginable and unjustifiable violence—and absurd
and unjustifiable laughter.
|