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David
Petersen,
Mouse Guard (Archaia Studio
Press, 2006-2007). $3.50, six issues.
By
Alex
Boney

The first book I
remember reading as a child is Richard Adams’
Watership
Down. I had read plenty
of books before that one. My mother read to me quite
a bit as I was growing up, and she subscribed to
the Classics
Illustrated series for me when I
was young. I know I read Black
Beauty and
Around the World
in 80 Days and
10,000 Leagues
Under the Sea. I knew those
stories well. But Watership
Down was the first book
of which I have distinct, vivid memories. In middle
school, my English teacher made Adams’ novel an
interactive experience. The class divided the rabbits
into warrens and distinguished their personality
traits. We had to draw them and create stories that
captured the essences of the characters. And through
the process, I grew to believe in Adams’
personification of all these damned rabbits. It
seemed absurd at first. For some reason, I had been
able to completely buy into the Super Friends’ super
powers and Luke Skywalker’s manipulation of the Force
with no difficulty. But this was the first time such
an elaborate fantasy—starring animals, no less—had
made its way into the “real books” I was reading. The
only way I could completely buy into this story of
rabbits on the run was to visualize it outside the
confines of the book. As a result, I developed an
affinity for this sort of animal tale, both in and
out of literature. Mrs. Frisby and
the Rats of NIMH,
An
American Tail, and the stories of
Beatrix Potter pick up on the same premise as
Watership
Down: small, seemingly
insignificant animals demonstrate heroic courage
while making their way through the dangers of a world
stacked against them. David Petersen’s
recently-concluded six-issue miniseries,
Mouse
Guard, provides the
closest experience to this sort of fantastic,
humanistic animal tale I’ve read in more than twenty
years.
Most contemporary animal fables are set in the modern
world, and the dangers the animals face turn the
stories into modern parables. The animals’ biggest
threats are usually lawnmowers, cars, heavy boots,
and other dangers of an encroaching industrialized
world. Petersen breaks from this trend by setting his
story in the Medieval age. The introductory page in
the first issue provides the essential background:
“The mice struggle to live safely and prosper among
all of the world’s harsh conditions and predators.
Thus the mouse guard was formed. After persevering
against a weasel warlord in the winter war of 1149,
the territories are no longer as troubled. True, the
day to day dangers exist, but no longer are the Guard
soldiers, instead they are escorts, pathfinders,
weather watchers, scouts and body guards for the mice
who live among the territories. Many skills are
necessary for the Guard to keep the borders safe.
They must find new safeways and paths from village to
village, lead shipments of good from one town to
another, and, in case of attack, guard against all
evil and harm to their territories.” The story seems
to be very Anglo-oriented; the villages, clothing,
and weaponry of the mice seem patterned on Medieval
English life. But the animal predators the mice face
(weasels, snakes, wolves, and crabs) suggest that the
story could be set just as easily in the Chesapeake
Bay area as in Europe. Petersen’s decision to locate
his story in a different era makes
Mouse
Guard more timeless, if
not more immediately accessible.
The central story follows three members of the Mouse
Guard—Lieam, Kenzie, and Saxon—who uncover a plot by
a rival military mouse clan to infiltrate the Guard
stronghold in a town called Lockhaven. The mice have
to fight not just snakes and crabs, but also each
other, in forests and on beaches. The book provides a
familiar Medieval story of tribal warfare, treachery,
aging warriors, swordfights, and castle-storming.
Petersen’s not breaking a whole lot of new
ground here. But his decision to feature mice as the
central characters adds a new level to the
traditional chaos and helplessness underlying most
Medieval tales. These characters are constantly in
danger, which creates consistent anxiety and dramatic
tension. Every action—even something as simple as
stepping outside the city walls—puts their lives in
jeopardy. As a result, the Mouse Guard motto
inscribed at Lockhaven (“It matters not
what
you
fight, but what you fight for”),
while clichéd, takes on new meaning and believability
in this environment.
The story Mouse
Guard tells is interesting
and engaging, but the verbal narrative is not
terribly strong. Grammatical errors are frequent and
distracting. I still can’t understand how comma
splices and “its”/“it’s” inversions slip past
editors, even in small presses. I suppose these
missteps are minor, but they make me hesitant to
recommend the book wholeheartedly to young readers.
Luckily, though, Petersen seems to know where his
strengths lie. He uses verbal narrative and dialogue
economically; the true strength of
Mouse
Guard is found in its art.
Petersen provides not only expressive,
anthropomorphized mice, but also lush, gorgeous
environments and backgrounds. His pencils and inks
are clear, but the rich, bold color palette gives the
book added texture. It’s difficult to tell whether
the color is computer-programmed, but it looks almost
watercolored. Despite its faults, Mouse
Guard is unquestionably a
beautiful book to read.
Petersen has created a world in Mouse
Guard that has lasting
potential. We still don’t know exactly what the
Weasel War of 1149 was all about. This and many other
subplots and background stories can still be told.
But I hope that if Petersen tells them, he publishes
them as graphic novels. At 24 pages per issue, the
story doesn’t work as well in serialized parts as it
would as a unified whole. Petersen provides
introductory pages at the beginning of each issue,
but there’s not really much to catch the reader up on
after the first issue. I’d much rather read this
story as a single novel told in chapters, and I
suspect the collected edition of Mouse
Guard will be more
rewarding than it was in monthly installments. On the
whole, though, this first Mouse Guard story is a good
start to what could be an enduring series of novels.
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