|
Mark
Carey and Jim Fern,
Crossing Midnight (Vertigo, 2007-).
$2.99, monthly.
by
Jared
Gardner
Mama warned me
there’d be days like this. Days when the whole
enterprise of comics seems to be a blot on the soul
of society (and not, as it should be, the gutter-art
that promises to renew energy and narrative for a new
generation). Crossing
Midnight, a new title from
the increasingly uneven Vertigo lineup, lays claims
to Miyazaki influences, which only makes this
derivative, poorly written, and heavy-handed, weak
excuse to capitalize on what Vertigo editors
obviously (and wrongly) believe to be the uncritical
appetite for all things themed Japanese. I hope, and
I suspect my hopes in this rare instance will be
rewarded, that the readers to whom this transparently
pandering and profiteering title is directed will see
through it and let it follow so many similar attempts
to reclaim 14-year-olds from those foreign infidels
stealing our children’s souls
money.
Our story takes place in Nagasaki, where our
protagonists’ father once made an offering to unseen
gods to appease his superstitious mother. “What’s the
harm,” he said to his wife, disgusted by his
pusillanimity. The harm becomes clear, as it so often
does, in high school, when the unseen gods come to
reclaim their debt and to call the children to their
rightful destiny. The narrator is a boy (I only
insist on this fact because Jim Fern has a
strange—and frankly endearing—tendency to obscure
gender difference in his characterizations) whose
powers are still not fully realized at the time we go
to press (and for us never will be, as we intend
never to read this book again). His sister Toshi,
however, has the remarkable talent of making it so
that blades cannot touch her. (Remarkable, that is,
assuming that one is planning to live in a pan-Asian
fantasy of samurai and Yi-Mou Zhang flying dagger
flics—which, it quickly becomes apparent, is exactly
where our writer, Mike Carey, plans to live for as
long as this title will carry him).
There is a wonderful Studio Ghibli-moment early in
the run when the siblings and a young friend end up
in a magical world from which only two will return.
But that is a minor note in a larger drama of flying
cutlery and the requisite characters from every manga
Carey has read in his six months of research for this
project: mystical samurai, conflicting advice from an
equally mystical dragon-guy, a juvenile delinquent
boyfriend, nosy but well-intentioned parents, and a
wise and inscrutable old grandmother. The art is at
times quite sparkling, especially in some of the
splash pages (of course with lots of knives en
route). But the writing is clunky and rings false at
almost every turn, in large measure because of the
terribly ill-advised decision to tell the story
through the past-tense narration of brother
Kai.
Need I go on? Need Crossing
Midnight? I fear it will,
but I for one will be praying to unseen gods that it
returns to the focus group from whence it emerged as
quickly as possible.
|