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Brad
Meltzer, Ed Benes, et al,
Justice League of America (DC Comics, 2006-7).
$2.99, monthly.
By
Alex
Boney

I should say first
that I generally like Brad Meltzer’s writing. I’m not
familiar with his fiction outside of comics, but he
has done good work for DC. I enjoyed his follow-up
story to Kevin Smith’s run on Green
Arrow (more than I enjoyed
Smith’s work, in fact). I was late to the party
with Identity
Crisis, but I liked it
quite a bit when I sat down to read through the trade
paperback collection. In any case, I wasn’t as
outraged by the retrofitting of ghosts in the JLA’s
closet as many fans seemed to be. When Meltzer and
artist Ed Benes re-launched Justice League
of America after the
conclusion Infinite
Crisis last year, I was
expecting a high-energy but thoughtful treatment of
the highest-profile team superhero comics have to
offer. What I ended up reading was…well, not that.
Decompressed comic book storytelling is all the rage
these days. Brian Bendis has all but trademarked it
in his work for Marvel Comics (New
Avengers,
Ultimate
Spider-Man, and
Daredevil),
and Ed Brubaker is currently using it better than any
contemporary comics writer (in Daredevil,
Iron
Fist, and
Captain
America). But now that
Meltzer’s run on the Justice League has drawn to a
close, it’s clear that this was not the right book
for this technique. Justice League
of America was a book that rose
to a slow boil for its first twelve issues. The
problem is that nothing ever really got
cooked.
The problems with Justice League
of America first became clear
to me when, in the fourth issue (counting the #0
prequel issue), Batman, Superman, and Wonder Woman
were still sitting around a table trying to decide
who they were going to let into the League. Most of
that issue (#3) was dedicated to Red Tornado’s quest
to find and cope with a new humanity after years of
being trapped inside an android body. This primary
story is what Meltzer does best in comics: he
explores the identities behind the masks in an
attempt to understand what makes these apparent gods
tick. “The Tornado’s Path,” the story that occupied
the book through issue #6, was actually a compelling
treatment of a minor character. But the pacing and
narrative disjointedness often got in the way of that
story. I like clever asides and narrative complexity
as much as the next GutterGeek, but they always felt
forced and never really worked in this story. The
“trinity” discussion of membership was a bit like a
treetop clubhouse; it was a little corny, but I was
willing to go along with it for a couple issues.
After #1, it was time to get things under
way.
After the resolution of the Red Tornado story in
issue #6, Meltzer paused for an issue to solidify the
new team roster and invite the newcomers (Vixen,
Black Lightning, and Arsenal [now Red Arrow, because
you can never have enough color nomenclature in your
League]) into the League’s inner sanctum. This issue
(#7) was chock-full of fanboy goodness. The Hall of
Justice (of Super-Friends fame, complete with the
crystal sculpture in a pool out front) was
established as the Earth-based JLA headquarters in
Washington, DC. Inside was a museum/arsenal stocked
with recognizable toys and relics from past JLA
adventures. When League members stepped through a
certain door, they entered the new satellite
headquarters in orbit around the Earth. All well and
good. Meltzer combined all eras of JLA history. This
should have been a fanboy’s dream. But somehow, it
wasn’t. There comes a time when nostalgia (even the
nostalgia of an escapist, safe youth) is layered so
thick that it actually becomes suffocating. This was
one of those times.
Issues #8-10 were three parts of a five-part
crossover with the new ongoing Justice Society
of America book (which, on the
whole, has been much more successful and engaging).
It’s difficult to review this story, though, because
(again) not much happens. Seeing the interplay
between the modern big guns of the JLA and the legacy
characters of the JSA is interesting, but the whole
point of the story seemed to be to bring Wally West
back from…wherever he had been and to re-establish
him as the Flash after Bart Allen died. When an epic,
multipart crossover event starring a comic company’s
highest-profile team books adds up to resetting the
norm, it’s a good sign that the story was a
success.
The best single issue of the entire run was issue
#11, in which Red Arrow and Vixen are seemingly
trapped in a building at the bottom of the Potomac
River. The story was told and illustrated in a
claustrophobic way that created tension and allowed
Meltzer’s disjointed, cerebral technique to take
hold. I was tensed-up the entire time I was reading,
I exhaled loudly at the end, and I actually cared
about two relatively minor characters who were given
complex treatment for the first time in the book’s
run. Perhaps the biggest reason why this issue worked
was that, for the first time in the series, the art
matched the narrative. Gene Ha provided a dark,
gritty layout and palette that evoked exactly the
tone and mood of the story Meltzer was telling. Ed
Benes, the regular penciler for the rest of Meltzer’s
stint, is a very accomplished artist who is good at
rendering a variety of costumed heroes in exciting
poses. In fact, his art consistently provided a
refreshing contrast to the contorted, unnatural
figures depicted on the Michael Turner covers. But
his style never quite suited the muted progression of
Meltzer’s narrative. A more experienced technical
draftsman such as J. H. Williams III might have
worked with Meltzer to make panel progression and
pacing smoother and less jarring, but I get the sense
that Benes just drew what was on the page and turned
it in without question. In any case, this was a book
that needed a stronger collaborative connection (or
at least a stronger editorial hand) to hold it all
together and make it work.
And then came the coda issue, #12, in which two
shadowy characters (eventually revealed to be Aquaman
and Martian Manhunter) watch as various JLA members
switch shifts on monitor duty. I can’t say I was
hoping for something huge to happen by this point. I
certainly wasn’t expecting things to blow up or
Darkseid to invade the Earth (though it may have been
appropriate, given Meltzer’s frequent nods to the
Super-Friends era). But I was hoping the book wasn’t
going to whimper and limp its way toward a
non-eventful conclusion. I’m not sure what new writer
Dwayne McDuffie has in store when he takes over for
Meltzer as of issue #13. But at this point, I’ll
gladly take a Legion of Doom bash-up or Darkseid
trying to wed and bed Wonder Woman to cleanse my
palate.
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