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Brian Wood and Riccardo Burchielli,
DMZ (Vertigo, 2006-).
Monthly. $2.99
by
Jared
Gardner
Brian Wood &
Riccardo Burchielli’s DMZ
is one
of several comics in our post-911 world reviving the
urban and political dystopia of Transmetropolitan—a
vision of a corrupt and violent society that has made
its devil’s pact with fascism to save it from itself,
and a vision of the world that increasingly seems all
too prescient. Vertigo’s short-lived
Trigger
(2005),
for example, described a future violently-sanitized
city and the terrible human costs of this “victory”
over the human stain. But like many of these stories,
it didn’t have much to say beyond the original grunt
of allegorical rage. More mainstream comics have been
increasingly exploring the darker side of the
future-that-is-now, including Marvel’s brutal
Ultimates
2. But
Ultimates
ultimately has
little to say about anything, so desperate is it to
say something for everyone. With all this dystopia in
the air and little of it leading to any tremendous
masterworks, I did not have high hopes that
DMZ
was
going to do anything dramatically new. After all,
what I had seen of Brian Wood’s earlier work
convinced me that he was a decent enough writer on
the sentence level, but his vision was ultimately too
Art School-pious and his politics too Easy Lefty to
sustain the attention of this guttergeek—old as the
hills and with little patience for twenty-somethings
soapboxing to their still-younger readers. So it was
with real pleasure and surprise that I discovered in
the first two story-arcs of DMZ
some
truly substantive engagement with the realities of
war in our time and a genuinely original story
concept that uses the graphic narrative format to
take readers to a place that the mainstream media
will and can never take them.
This really shouldn’t work. Not for me, anyway. Wood
is a writer who lives on the soapbox and seems fairly
in love with the sound of his own voice. And there is
a lot of it out there, these days, including the
vastly overrated Supermarket
(folks
are so dazzled by the stylish colorwork they seem
unwilling to acknowledge that it is the
only
thing
fresh about the series) and the ongoing series of
one-shot stories, Local,
which is too high-concept and self-congratulatory by
half. If Wood is truly going to become the writer
that the comics world is determined he already
is, DMZ
is going
to be his book. And so far, there is reason to think
it just might happen for him. Indeed, even in this
most incendiary of political comics, the story and
art are so good that Wood actually forgets to get on
his soapbox for whole issues at a time. And
DMZ
is a
better place because of it.
The concept is pretty old-fashioned stuff in many
ways: An America of 5 minutes into the future torn
apart by years of brutal civil war, with the island
of Manhattan left as a demilitarized zone between the
crosshairs of the opposing sides. Our hero, Matthew
Roth, working for Liberty News on a summer
internship, finds that daddy has pulled strings
behind the scenes to get him on a copter as a star
reporter’s assistant for a trip to Manhattan. Almost
immediately everything goes wrong, as the reporters
and their escorts are attacked and everyone except
Matt seemingly killed. Trapped in a
Dawn
of the Dead landscape with only
a cell phone, Matt is trying to make sense of the
insanity all around him. Not surprisingly, he quickly
meets people who will challenge his preconceptions
about the place. And as the only reporter actually on
the ground, he will find that he is of increasing
value to all sides of the mounting
conflict.
Burchielli’s work is quite arresting, borrowing some
of the energy and dangerous flirtation with
caricature from Robertson’s work for
Transmetropolitan
and the
inky noir atmosphere from Risso’s work for
100
Bullets. But the liquid
slime and ooze that saturate everything from the
burned-out Manhattan streets to the polished,
gleaming offices of the military elite is all
Burchielli, as is his remarkable ability to find
beauty in the most miserable of images.
There’s a moment in issue #3 where Matt has to save
himself by waiving his press credentials in front of
a squad of U.S. marines ready to blow his head off.
He hasn’t been in Manhattan long, but he’s already
been here long enough to know what he long suspected:
that the story of evil insurgents and the Good War
being fought to bring them down doesn’t begin to
describe the real situation on the ground. But at
that moment, he is one trigger finger away from dying
as he tries to record the destruction he sees outside
the skyscraper window. “Please,” he says, “I’m
with
you
guys…” And the decision to claim an allegiance that
he meant unequivocally just a day earlier now brings
tears to his eyes, tears that say volumes more than
the heavy-handed black and white politics of Wood’s
earlier work. It turns out to be a devil’s pact
indeed, as Matt is predictably conscripted as an
“embedded” journalist, told by the commander to take
photos of the “insurgent cell defeated en route to
engage American forces” even as we see the bodies of
a family of four behind him. At the end of the issue,
Liberty News (“News for Americans”) tells its version
(hand-fed by the U.S. Military) of what has
transpired that day while the reader is presented
with images of the truth, insofar as there is a clear
truth to be recorded from this mess.
Issue #4 is the moment when I realized this comic was
something worth following into the future—that
unlike Trigger
it would
have a life past its initial burst of energy, bile,
and conspiracy theories. In a one-shot story titled
“Ghosts,” Wood tells the story of an environmental
paramilitary group dedicated to protecting Central
Park and the Zoo from the depredations of War,
especially its hungry and desperate victims. After
reading Wood’s earlier work, one might be forgiven
for expecting a vegan rant against the destruction of
trees for fuel and animals for food. But Wood is
sufficiently immersed in the ambiguities and miseries
of his setting to acknowledge that there are no good
guys and bad guys in this struggle between those who
would defend the few natural resources of the park
and those who would unflinchingly cut down a
tree—even the very last—to heat their family for just
one night.
It is with the second longer story arc, “Body of a
Journalist,” that DMZ
truly
finds its footing and its purpose. The first issue of
this storyline (which just ended this past month with
#10) opens with a suicide bomber attacking a group
gathered to pick up water. While the transcript of
the Liberty News account of the day’s violence is
blandly identical to any night of CNN since the U.S.
invaded Iraq, Burchelli’s panels tell a different
story—one of dismembered civilians, selfless medics,
and American military helicopters circling overhead,
using the violence as a justification for violating
the no-fly zone. When Liberty News calls Matt shortly
after looking for more information about the attack,
he throws away his cell phone in disgust.
“Sometimes,” he thinks, “I wish it was enough for me
to just bear witness to all this shit …. Sometimes I
wish I didn’t have to talk so much about it.” Indeed,
for Wood, a writer prone to talking way too much, the
beauty of DMZ
is
acknowledging the power of the graphic narrative
medium to let the pictures do the talking at just the
right moment, and to let the disjunction between word
and image say more than either alone could possibly
say.
DMZ
is good
and getting better, and it is a soapbox I am more
than happy to say that Wood has earned the right to.
And Burchelli is in every way up to the grim task of
representing the harsh realities of life in war
without losing his sense of the humanity and humor
that somehow finds a way to survive even in these
miserable conditions. There is no comic today dealing
with these issues as thoughtfully and as well. And as
the war at home and abroad shows no sign of
abatement, DMZ’s
strange island—which magically serves to represent
both Baghdad and Manhattan simultaneously—is
perfectly positioned to tell some important stories
in the months ahead.
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